Cards with excessively long rules text look bad. I strongly urge designers to mock up stickers so they can get an idea of how the card looks. First, it aesthetically makes the card look bad. The card has too many abilities - For some reason, new designers feel a great need to take all their cool ideas and put them on the same card. I’m going to break it down as this problem shows up in several different ways: This is far and away, hands down, the most common mistake made by novice designers. If you want to do you own thing and do things we never would, more power to you, but this column isn’t for you. I should also note before I continue that my audience for this column is for card designers who want to design cards as we do here at Wizards of the Coast. So, I thought it would make an interesting column to point out many of the novice mistakes made when designing Magic cards. I’ve seen enough that I began to recognize common mistakes. You see, in my job I am often called upon to judge the work of rookie card designers. (As for "You Make The Card"… we're working on it… Hang in there…) Why do I bring this up? Because the overflow of card submissions reminded me of a topic I meant to write about long ago. Duringthe last few weeks, I’ve begun making my pass on the mechanics submissions for “You Make the Card #2.” Even restricting players to one entry, I have over double the entries of the first “You Make the Card,” and that doesn’t even count the ones from Japan.
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